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AI Insights · Timothy · October 2022

Top 5 Third Person Games in New Zealand Q3 2022

Discover the performance of the top 5 third person games on a unified platform in New Zealand during Q3 2022, including downloads, revenue, and active user trends.

Top 5 Third Person Games in New Zealand Q3 2022

In Q3 2022, the top 5 third person games in New Zealand exhibited varied performance metrics across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the weekly trends for these popular games.

Stumble Guys from Scopely, Inc. saw an upward trajectory in weekly revenue, peaking at approximately $12.6K in late August. Weekly downloads fluctuated, with a high of around 18.9K in early August and a low of 6.6K by the end of September. Active users displayed a steady increase, reaching 72.1K in early August before slightly declining to 60.4K by the end of the quarter.

Subway Surfers by Sybo Games ApS had a more variable revenue pattern, starting at $4K in late June and dropping to $612 by the end of September. Weekly downloads remained relatively stable, with minor fluctuations between 7.6K and 3.7K. Active users saw a consistent decline from 198.6K in late June to 102.4K in early September, before bouncing back to 145.2K by the end of the quarter.

Cyber Surfer: EDM & Skateboard from Badsnowball Limited showed modest revenue growth, peaking at $39 in the last week of September. Weekly downloads ranged from 7.6K in early August to 3.1K in late August. Active users increased from 10.6K in late June to 18.1K in early August, before settling around 13.9K by the quarter's end.

Tall Man Run by SUPERSONIC STUDIOS LTD had fluctuating revenue, with a peak of $53 in mid-July and a low of $3 in late August. Weekly downloads varied, with a high of 4.6K in early July and a low of 1.9K in mid-September. Active users saw an initial increase to 13.4K in mid-July, followed by a gradual decline to 9.3K by the end of September.

Going Balls, also by SUPERSONIC STUDIOS LTD, had a consistent revenue pattern, peaking at $134 in mid-July. Weekly downloads fluctuated, with a high of 3.8K in late September and a low of 1.7K in late June. Active users demonstrated steady growth, reaching 16.9K by the end of September.

These insights, derived from Sensor Tower data, highlight the dynamic nature of the mobile gaming market in New Zealand. For more detailed information and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022